Maps, Mechanics & Glory

A competition entry that grew into a game world.

A competition entry that turned into world-building and game-mechanics design over the winter of 2025/26, and the reason I want to return to games properly. Distinct from the UAL Creative Hack, and written up in the essay of the same name.

Role
Designer / world-builder
Organisation
Independent
Dates
2025-12 — 2026-01 (approximate)
Location
London, UK
Type
Experiment
Status
Completed
Record
Selected
Evidence
C — awaiting confirmation
Disciplines
Design, Technology

Still being verified

  • Client or host, exact dates, collaborator credits, result and a live link.

The record

It started as an entry and became a world. The mechanics were the easy part; the hard part was deciding what the world refuses to let a player do.