UAL Creative Hack 2026

A full-circle return to games and systems — and a team win.

A team entry to the 2026 UAL Creative Hack that won its category, bringing my practice back to games and systems design a decade after the esports chapter. The exact project title, artefacts and official result are being confirmed before the full write-up.

Role
Team member
Organisation
University of the Arts London
Dates
2026-02 — 2026-02
Location
London, UK
Type
Academic
Status
Completed
Record
Selected
Evidence
C — awaiting confirmation
Disciplines
Design, Technology, Strategy

Still being verified

  • Exact project title, team credits, award category and official result source.
  • Event date and the resulting interview.

The record

Three days, one team, one system with rules that had to be playable by strangers. Games force the same discipline as products: if the mechanic needs explaining, it is wrong.

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