Maps, Mechanics, and a Very Bad Sleep Schedule

Building a game under jam conditions

Build Log · 14 January 2026 · 1 min read · games, building, sidequests · Working

Originally published on LinkedInread the original ↗

A build log written immediately after the fact: what the map was meant to do, which mechanics survived contact with a deadline, and the sleep schedule that paid for both.

Originally published on LinkedIn in January 2026. The original remains the canonical version.

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